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Emissive Material Change with Instance Mesh Importer Maya Script

I created an emissive material that shifts between two hues over time. The material was applied to an assortment of cubes. I used Python scripting in Autodesk Maya's script editor to compile the data on each cube. Blueprint takes in the data and dictates the translation, rotation and scale of each cube.

Emissive material that alters its color over time.

Emissive material that alters its color over time.

Cube model with two separate materials.

Cube model with two separate materials.

Overlapping assortment of cubes.

Overlapping assortment of cubes.

Python script in Maya Script Editor.

Python script in Maya Script Editor.

Blueprints for applying data to cube mesh instances.

Blueprints for applying data to cube mesh instances.